Wednesday, June 22, 2011

Why being an adventurer ?

To answer this classical question, I made a random table - randomness is the answer to any D&D-related question, anyway. It proved to be very practical at first, as it gives both a quick'n'easy background and a personnality trait, without wasting too much time for a potentially dead 1st level PC.


1 – Broken love. You want to forget her/him, or to prove your own value.

2 – Taste for adventure. You just like the thrill of coming death. 

3 – Family tradition. Dad was an adventurer. Mum was an adventurer. You got no choice.

4 – Drunkard. You joined adventurers while being drunk. Now you drink to forget you did.

5 – Faith. It’s your religious duty to smite the enemy.

6 – Uniform. These adventurers looks so nice, you wanted to be one.  

7 – Family problems. They threw you out and don’t give you money anymore.

8 – Justice. When they caught you, they give you choice: hand-cut, or go far away. 

9 – Travel. As a kid, you wanted to see others countries. Now, you do.

10 – Vengeance. Your family was murdered. You’re the arm of vengeance.

11- Poverty. Famine, disease, you need so much money.

12 – Credulity. You really thought it would be easier and you’ll get rich and famous.

13 – Discipline. You were fired off the military. Too much a troublemaker.

14 – Patriotism. Your country is your first love. You will fight for the Land and the Flag.

15 – Feudal obligation. Service of you Lord is a duty and you won’t fail.

16 Sense of duty. You feel you need to be there, to help people.

17 – Error. It was supposed to be another one. It should have been.

18 – Younger brother. Your older brother will inherit all, money and land. 

19 – Sheriff. He wants you, dead or alive. You’re better far away from him.

20 – Glory. You deserve it. Now, you just have to show them.




2 comments:

J.B. said...

What a great table and very useful to the game! Thanks.

Grungi said...

Thanks, I have never seen like this before. It is good sum up of the reasons for adventuring.